Word Net
wizardry n : exceptional creative ability [syn: genius]Moby Thesaurus
ability, address, adeptness, adroitness, airmanship, alchemy, artfulness, artisanship, artistry, bewitchery, bewitchment, bravura, brilliance, capability, capacity, charm, cleverness, command, competence, control, coordination, craft, craftsmanship, cunning, deftness, dexterity, dexterousness, dextrousness, diplomacy, divination, efficiency, enchantment, expertise, facility, fetishism, finesse, glamour, grace, gramarye, grip, handiness, hoodoo, horsemanship, incantation, ingeniousness, ingenuity, juju, jujuism, know-how, magic, marksmanship, mastership, mastery, natural magic, necromancy, obeah, practical ability, proficiency, prowess, quickness, readiness, resource, resourcefulness, rune, savoir-faire, savvy, seamanship, shamanism, skill, skillfulness, sorcery, sortilege, spell, spellbinding, spellcasting, style, sympathetic magic, tact, tactfulness, technical brilliance, technical mastery, technical skill, technique, thaumaturgia, thaumaturgics, thaumaturgism, thaumaturgy, theurgy, timing, vampirism, virtuosity, voodoo, voodooism, wanga, white magic, wit, witchcraft, witchery, witchwork, workmanshipEnglish
Noun
- The art of a wizard; sorcery.
- Something, such as an advanced technology, that gives the appearance of magic.
- Great ability in some specified field.
Translations
art of a wizard; sorcery
- German: Zauberei
- Hungarian: varázslás
something that gives the appearance of
magic
great ability
- Hungarian: boszorkányság
- ttbc Portuguese: magia , feitiçaria
Wizardry is a series of computer
role-playing games, developed by Sir-Tech, that
were popular in the 1980s. Originally
made for the Apple II, they
were later ported to other platforms. The latest game in the series, Wizardry 8, is
available only for Windows.
History
Wizardry began as a simple dungeon crawl by Andrew C. Greenberg and Robert Woodhead. It was written when they were students at Cornell University and then published by Sir-Tech. The first five games in the series were written in Apple Pascal, an implementation of UCSD Pascal, and was ported to many different platforms by writing UCSD Pascal implementations for the target machines (Mac II cross-development).David W.
Bradley took over the series after the fourth installment,
adding a new level of plot and complexity. Woodhead went on to
found the North
American anime import
company AnimEigo, and
Greenberg to become an intellectual
property lawyer and contributor to the Squeak open source
project. Greenberg also wrote another game series, Star
Saga.
The earliest installments of Wizardry were quite
successful, as they were the first graphically-rich incarnations of
Dungeons
& Dragons-type gameplay for home
computers. The release of the first version coincided around
the height of D&D's popularity in North America.
(Only one Japanese Wizardry title, localized with
the title Wizardry: Tale of the Forsaken Land, unrelated to the
original series, came out for Playstation2 in 2001.)
Series
Ultimately the initial game became a series:- Wizardry: Proving Grounds of the Mad Overlord (1981)
- Wizardry II: The Knight of Diamonds (1982)
- Wizardry III: Legacy of Llylgamyn (1983)
- Wizardry IV: The Return of Werdna (1986)
- Wizardry V: Heart of the Maelstrom (1988)
- Wizardry VI: Bane of the Cosmic Forge (1990)
- Wizardry VII: Crusaders of the Dark Savant (1992) (Remade as Wizardry Gold in 1996)
- Wizardry Nemesis (1996)
- Wizardry: Tale of the Forsaken Land (2001)
- Wizardry 8 (2001)
The first three games are a trilogy, with similar
settings, plots, and gameplay mechanics. Bane of the Cosmic Forge,
Crusaders of the Dark Savant, and Wizardry 8 formed a second
trilogy, with settings and gameplay mechanics that differed greatly
from the first trilogy.
The fourth game, The Return of Werdna, was a
significant departure from the rest of the series. In it, the
player controlled Werdna, the evil wizard slain in the first game,
and summoned groups of monsters to aid him as he fought his way up
from the bottom of his prison. Rather than monsters, the player
faced typical adventuring parties, some of which were pulled from
actual user disks sent to Sir-Tech for recovery. Further, the
player had only a limited number of keystrokes to use to complete
the game. It is generally considered one of the most challenging
CRPGs of all time.
Wizardry Nemesis was an even more significant
departure from the rest of the series. It was done as a "solo"
adventure, i.e. 1 character, no supporting party or monsters. All
players used the same character - no class or attribute selection -
and there were only 16 spells (compared to 50 in the first 4
adventures, and more in the subsequent ones). It was also the first
Wizardry title where one saw enemies in advance, and thus could try
to avoid them. While it carried the Wizardry name, many do not
consider it a proper entry in the series, citing its marked
differences. Lending credence to this distinction is that while it
would normally be the viewed as the 8th game in the series,
Sir-Tech later released Wizardry
8.
Series in Japan
When Wizardry was first introduced in Japan, the lack of available information as well as a low quality of translation led to the game being far more seriously interpreted by Japanese players due to overlooking in-game jokes and parodies. For example, in early games Blade Cusinart was introduced as "a legendary sword made by the famous blacksmith, Cusinart" as Cuisinart and its food processors were virtually unknown in Japan and thus its meaning was misinterpreted. However, this misconception appealed to early computer gamers who were looking for something different and made Wizardry series popular. Conversely, the fourth game, The Return of Werdna, was poorly received as lacking the knowledge of subcultures necessary to solving the game, Japanese players had no chance of figuring out some puzzles.The popularity of Wizardry in Japan led to the
making of an anime
OVA (direct-to-video
animation), and several original console sequels, spinoffs, and
ports. Most have not been released in the US.
- Wizardry: Proving Grounds of the Mad Overlord (MZ-2500, X1/turbo, FM-7, FM-77, PC-8801, PC-9801, MSX2, NES, Game Boy Color, WonderSwan Color, Cell phone, C64/C128)
- Wizardry II: The Knight of Diamonds (MZ-2500, X1/turbo, FM-7, FM-77, PC-8801, PC-9801, MSX2, NES, Game Boy Color, C64)
- Wizardry I & II (PC Engine)
- Wizardry III: Legacy of Llylgamyn (X1/turbo, FM-7, FM-77, PC-8801, PC-9801, MSX2, Game Boy Color, C64)
- Wizardry IV: The Return of Werdna (X1/turbo, FM-7, FM-77, PC-8801, PC-9801)
- Wizardry III & IV (PC Engine)
- Wizardry V: Heart of the Maelstrom (FM Towns, PC-8801, PC-9801, SNES, PC Engine, C64)
- Wizardry VI: Bane of the Cosmic Forge (FM Towns, PC-9801, 98note, J-3100, SNES)
- Wizardry VI & VII (Sega Saturn)
- Wizardry VII: Crusaders of the Dark Savant (PC-9801, PC-9821, PlayStation)
- Wizardry Gaiden: Suffering of the Queen (Game Boy, 1991)
- Wizardry Gaiden 2: Curse of the Ancient Emperor (Game Boy, 1992)
- Wizardry Gaiden 3: Scripture of the Dark (Game Boy, 1993)
- Wizardry Gaiden 4: Throb of the Demon's Heart (SNES, 1996)
- Wizardry Nemesis (Microsoft Windows, Sega Saturn, 1996)
- Wizardry: Llylgamyn Saga (Microsoft Windows, PlayStation, Sega Saturn, 2000)
- Wizardry: New Age of Llylgamyn (PlayStation, 2000)
- Wizardry: Dimguil (PlayStation, 2000)
- Wizardry Empire (PlayStation, Game Boy Color, 2000)
- Wizardy Empire II: Fukkatsu no Tsue (PlayStation, Game Boy Color, 2002)
- Wizardry Empire III (PlayStation 2, 2003)
- Wizardry Chronicle (Microsoft Windows)
- Wizardry Summoner (Game Boy Advance, 2001) published by Natsume
- Busin: Wizardry Alternative (Wizardry: Tale of the Forsaken Land in North America) (PlayStation 2, 2001)
- Busin 0: Wizardry Alternative Neo (PlayStation 2)
- Wizardry Traditional (Cell phone)
- Wizardry Traditional 2 (Cell phone)
- Wizardry Xth Academy of Frontier (PlayStation 2, 2005)
- Wizardry Asterisk: Hiiro no Fuuin (Nintendo DS, 2005)
- Wizardry Gaiden: Prisoners of the Battles (PlayStation 2, 2005)
- Wizardry Summoner (PlayStation 2, 2005)
- Wizardry Xth2 UNLIMITED STUDENT (PlayStation 2, 2006)
- Wizardry Empire III: Haoh no Keifu (PSP, 2007)
The virtual reality game in the 2001 movie
Avalon
by the director Mamoru Oshii
was loosely based on Wizardry. Oshii was a fan of this game in the
1980s.
Yuji
Horii drew inspiration from the Wizardry, Mugen no Sinzou
(Heart of Phantasm), and Ultima series of
games for making the popular Japanese RPG game Dragon
Quest. Horii's obsession with Wizardry was manifested as an
Easter
egg in one of his earlier games,
The PORTOPIA Serial Murder Case. In a dungeon-crawling portion
of the adventure game, a note on the wall reads "MONSTER SURPRISED
YOU." The English fan translation added a sidenote explaining "This
is Yuji Horii wishing he could have made this game an RPG like
Wizardry!"
Legacy
Wizardry inspired many clones and served as a template for computer RPG games. Some notable series that trace their look and feel to Wizardry include The Bard's Tale and Might and Magic. Wizardry also established the command-driven battle system with a still image of the monster being fought that would be emulated in later games, such as The Bard's Tale, Dragon Warrior and Final Fantasy. Further, it also introduced the first-person perspective to games, which was fundamental to the development of the first-person shooter genre. Related to this, it was also the first game to use the now-familiar WASD set of keys for moving forward and turning left and right (the S was not used; it updated the Status display).Wizardry was the first game to feature what would
later be called Prestige
Classes. Aside from the traditional classes of Fighter, Mage,
Priest and Thief players could take Bishop, Lord, Ninja and Samurai
if they had the right attributes and alignment. In the case of Lord
and Ninja, at least in the firsts episodes of the sequel, it was
impossible to receive all the attributes needed when first rolling
their characters so they would need to gain levels to achieve those
attributes and then cross class. Thus they can be considered proper
Prestige Classes. Wizardry VI allowed starting with any class given
you could invest enough time during the random character attribute
generation.
Related software
In 1982, California-based Datamost published a utility for the Wizardry series entitled WizPlus. The program allowed players to edit most aspects of their Wizardry I and II characters, including maxing out skills and attributes.External links
wizardry in German: Wizardry
wizardry in Spanish: Wizardry
wizardry in French: Wizardry
wizardry in Japanese: ウィザードリィ
wizardry in Simple English:
Wizardry